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								using Godot;
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								using Godot.Collections;
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								using System.Collections.Generic;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass]
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								  public partial class RadialBlur2:RDGraphCompositorEffect
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								  {
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								    public RadialBlur2():base()
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								    {
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								      Initialize();
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								    }
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								    [Export]
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								    public Vector2 center = new Vector2( 0.5f, 0.5f );
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								    [Export]
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								    public float radius = 0.5f;
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								    [Export]
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								    public float intensity = 0.5f;
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								    [Export]
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								    public float samples = 16f;
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								    CEG_ScreenColorTexure screenColorTexture;
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								    CEG_BufferTexture bufferTexture;    
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								    CEG_Copy copy;
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								    CEG_RadialBlur radialBlur;    
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								    void Initialize()
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								    { 
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								      screenColorTexture = new CEG_ScreenColorTexure( graph );
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								      bufferTexture = CEG_BufferTexture.ScreenSize( graph );
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								      copy = new CEG_Copy( graph );
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								      radialBlur = new CEG_RadialBlur( graph );
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											2025-04-25 08:13:22 +00:00
										 
									 
								 
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								      graph.InitializeNodes();      
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								      copy.SetTextureSlotInputs( screenColorTexture, bufferTexture );
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								      radialBlur.SetTextureSlotInputs( copy.output, copy.input ); 
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								      graph.SetProcessOrder( 
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								        screenColorTexture, bufferTexture, 
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								        copy, radialBlur 
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								      );
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								    }
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								    protected override void ForAllViews()
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								    {
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								      radialBlur.constants.Set(
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								        center, 
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								        radius, 
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								        intensity,
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								        samples,
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								        Vector2.Zero
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								      );
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								    }
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								  }
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								}
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