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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								using System.Threading;
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								using System.Threading.Tasks;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class TextureCombinerLayer:Resource
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								  {
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								    [Export]
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								    public TextureCombinerBlendMode blendMode;
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								    [Export( PropertyHint.Range, "0,1")]
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								    public float opacity = 1;
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								    [Export]
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								    public Texture2D opacityMask;
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								    [Export]
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								    public bool visible = true;
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											2025-02-19 12:12:12 +00:00
										 
									 
								 
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								    public virtual async Task Process( TextureCombinerProcessingRect processingRect )
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								    {
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								      return;
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								    }
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								  }
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								}
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