2024-09-14 06:41:52 +00:00
										 
									 
								 
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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								namespace Rokojori
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								{
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								  [Tool]
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								  public partial class Discarder:Scatterer
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								  {
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								    [Export]
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								    public DiscardMode mode;
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								    [Export]
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								    public DiscardBooleanCombinator combinator;
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								    [Export]
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								    public BooleanLogicBinaryOperator discordOperator;
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								    public virtual bool IsInside( Vector3 position )
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								    {
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								      return true;
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								    }
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								    protected override List<ScatterPoint> _Scatter( List<ScatterPoint> points, Scatterer root )
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								    { 
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								      points.ForEach( p => 
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								        {
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								          var inside = IsInside( p.globalPosition );
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								          var outside = ! inside;
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								          var visible = DiscardMode.DiscardInside  == mode && outside ||
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								                        DiscardMode.DiscardOutside == mode && inside;
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								          if ( DiscardBooleanCombinator.Overwrite == combinator )
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								          {
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								            p.visible = visible;
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								          }
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								          else
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								          {
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								            var result = BooleanLogic.Binary( discordOperator, p.visible, visible );
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								            p.visible = result;
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								          }
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								        }
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								      );
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								      return points;
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								    }
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								  }
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								}
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