24 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			24 lines
		
	
	
		
			411 B
		
	
	
	
		
			C#
		
	
	
	
| 
								 | 
							
								using System.Collections;
							 | 
						||
| 
								 | 
							
								using System.Collections.Generic;
							 | 
						||
| 
								 | 
							
								using Godot;
							 | 
						||
| 
								 | 
							
								using System;
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								
							 | 
						||
| 
								 | 
							
								namespace Rokojori
							 | 
						||
| 
								 | 
							
								{
							 | 
						||
| 
								 | 
							
								  [Tool]
							 | 
						||
| 
								 | 
							
								  [GlobalClass]
							 | 
						||
| 
								 | 
							
								  public partial class DiscardSphere:Discarder
							 | 
						||
| 
								 | 
							
								  {    
							 | 
						||
| 
								 | 
							
								    [Export]
							 | 
						||
| 
								 | 
							
								    public float radius;
							 | 
						||
| 
								 | 
							
								   
							 | 
						||
| 
								 | 
							
								    public override bool IsInside( Vector3 position )
							 | 
						||
| 
								 | 
							
								    {
							 | 
						||
| 
								 | 
							
								      var localPoint = ToLocal( position );
							 | 
						||
| 
								 | 
							
								      return localPoint.LengthSquared() < radius * radius;
							 | 
						||
| 
								 | 
							
								    }
							 | 
						||
| 
								 | 
							
								   
							 | 
						||
| 
								 | 
							
								  }
							 | 
						||
| 
								 | 
							
								}
							 |