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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class Plane:Node3D
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								  {     
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								    [ExportToolButton( "Update Mesh")]
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								    public Callable UpdateMeshButton => Callable.From( () => UpdateMesh() );
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								    public readonly EventProperty<float> _width = new EventProperty<float>();
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								    [Export]
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								    public float width { get => _width.value; set => _width.value = value; }
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								    public readonly EventProperty<float> _height = new EventProperty<float>();
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								    [Export]
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								    public float height { get => _height.value; set => _height.value = value; }
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								    [Export]
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								    public bool extendBoundingBox = true;
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								    [Export]
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								    public float boundingBoxMinY = 0;
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								    [Export]
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								    public float boundingBoxMaxY = 1;
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								    [Export]
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								    public bool extendBoundingBoxToMax = true;
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								    public readonly EventProperty<__PlaneMeshType__> _type = new EventProperty<__PlaneMeshType__>();
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								    [Export]
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								    public __PlaneMeshType__ type { get => _type.value; set { _type.value = value; } }
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								    [Export]
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								    public Material material;
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								    [Export]
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								    public MeshInstance3D[] meshes;
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								    [Export]
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								    public bool snapXZ = true;
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								    [Export]
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								    public float snappingDistance = 100;
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								    [Export]
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								    public Vector3 snapOffset = Vector3.Zero;
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								    [ExportGroup( "Debug Info")]
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								    [Export]
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								    public int numTriangles;
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								    public override void _Process( double delta )
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								    {
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								      if ( ! snapXZ )
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								      {
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								        return;
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								      }
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								      GlobalPosition = Math3D.SnapRoundedXZ( GlobalPosition, snappingDistance, snappingDistance );
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								    }
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								    void UpdateMesh()
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								    {
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								      if ( _type == null )
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								      {
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								        return;
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								      }
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								      numTriangles = 0;
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								      this.LogInfo( "Creating mesh" );
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								      var mgs = _type.value.GetMeshGeometries( width, height );
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								      meshes = new MeshInstance3D[ mgs.Count ];
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								      Nodes.DestroyChildren( this );
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								      for ( int i = 0; i < mgs.Count; i++ )
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								      {
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								        var mg = mgs[ i ];
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								        var outputMesh = this.CreateChild<MeshInstance3D>( mg.name );
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								        outputMesh.Mesh = mg.GenerateMesh();
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								        if ( extendBoundingBox )
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								        {
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								          if ( extendBoundingBoxToMax )
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								          {
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								            outputMesh.CustomAabb = Box3.Create( Vector3.One * -100000, Vector3.One * 100000 );
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								          }
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								          else
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								          {
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								            var extendedBounds = (Box3) outputMesh.Mesh.GetAabb();
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								            extendedBounds.EnsureYBounds( boundingBoxMinY, boundingBoxMaxY );
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								            outputMesh.CustomAabb = extendedBounds;
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								          }
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								        }
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								        meshes[ i ] = outputMesh;
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								        numTriangles += mg.numTriangles;
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								        if ( material != null )
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								        {
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								          Materials.Set( outputMesh, material );
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								        }
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								      }
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								    }
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								  }
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								}
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