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								using Godot;
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								using Rokojori;
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								using System.Collections.Generic;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/Spline.svg") ]
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								  public partial class Deformer : Node3D
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								#if TOOLS 
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								 , GizmoDrawer
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								#endif
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								  {
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								    public class DeformerMappingData
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								    {
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								      public Vector3 localPosition;
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								      public Vector3 localNormal;
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								      public float normalizedSplineParameter;
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								      public float weight;
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								    }
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								    public enum WeightsMappingMethod
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								    {
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								      Max_Distance
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								    }
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								    [Export]
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								    public bool update = false;
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								    [Export]
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								    public bool updateAlways = false;
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								    [ExportGroup( "Input")]
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								    [Export]
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								    public Spline[] sourceSplines = new Spline[ 0 ];
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								    [Export]
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								    public MeshInstance3D sourceMesh;
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								    [Export]
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								    public bool updateSourceMesh;
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								    [ExportGroup( "Output")]
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								    [Export]
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								    public Spline[] deformerSplines = new Spline[ 0 ];
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								    [Export]
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								    public MeshInstance3D outputMesh;
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								    [Export( PropertyHint.Range, "0,1")]
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								    public float targetSmoothing = 0f;
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								    [ExportGroup( "Spline Settings")]
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								    [Export]
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								    public float splineMaxDistance = 1000f;
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								    [Export]
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								    public float splineMinDistance = 0f;
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								    [Export]
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								    public int splineMappingResolution = 40;
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								    [Export]
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								    public int splineMappingDepth = 3;
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								    DeformerMappingData[] deformerMappings = new DeformerMappingData[ 0 ];
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								    MeshGeometry meshGeometry;
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								    DeformerMappingData CreateSourceMapping( Spline s, Vector3 worldPosition, Vector3 worldNormal )
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								    {
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								      var curve = s.GetCurve();
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								      var closestParameter = curve.GetClosestParameterTo( worldPosition, splineMappingResolution, splineMappingDepth );
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								      var pointIndex = curve.NormalizedToPointIndex( closestParameter );
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								      var pose = curve.GetPoseByPointIndex( pointIndex );
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								      var localPosition = pose.ApplyInverse( worldPosition );
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								      var localNormal   = pose.rotation.Inverse() * worldNormal;
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								      var mappingData = new DeformerMappingData();
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								      mappingData.localPosition = localPosition;
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								      mappingData.localNormal   = localNormal;
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								      mappingData.normalizedSplineParameter = closestParameter;
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								      mappingData.weight = 0;
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								      return mappingData;
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								    }
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								    void CreateSourceMappings()
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								    {
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								      meshGeometry = MeshGeometry.From( sourceMesh  );
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								      var mappingSize = meshGeometry.vertices.Count * sourceSplines.Length;
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								      if ( deformerMappings == null || deformerMappings.Length != mappingSize )
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								      {
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								        deformerMappings = new DeformerMappingData[ mappingSize];
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								      }
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								      this.LogInfo( "Mappings:", deformerMappings.Length, meshGeometry );
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								      for ( int i = 0; i < meshGeometry.vertices.Count; i++ )
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								      {
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								        var weights = 0f;
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								        for ( int j = 0; j < sourceSplines.Length; j++ )
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								        {
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								          var vertex = meshGeometry.vertices[ i ];
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								          var normal = meshGeometry.normals[ i ];
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								          var mapping = CreateSourceMapping( sourceSplines[ j ], vertex, normal );
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								          var curve = sourceSplines[ j ].GetCurve();
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								          var distance = curve.PositionAt( mapping.normalizedSplineParameter ) - vertex;
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								          var inverseWeight = MathX.NormalizeClamped( distance.Length(), splineMinDistance, splineMaxDistance );
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								          mapping.weight = 1f - inverseWeight; 
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								          weights += mapping.weight;
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								          deformerMappings[ i * sourceSplines.Length + j  ] = mapping;
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								        }
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								        if ( weights > 0 && weights != 1f )
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								        {
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								          for ( int j = 0; j < sourceSplines.Length; j++ )
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								          {
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								            var mapping = deformerMappings[ i * sourceSplines.Length + j  ];
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								            mapping.weight /= weights;
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								          }
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								        }
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								      }
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								    }
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								    void CreateDeformed()
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								    {
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								      // RJLog.Log( "CreateDeformed" );
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								      var cloned = meshGeometry.Clone();
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							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      for ( int i = 0; i < cloned.vertices.Count; i++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:11:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        var vertex = Vector3.Zero;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        var normal = Vector3.Zero;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-17 09:17:39 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        for ( int j = 0; j < deformerSplines.Length; j++ )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          var mapping = deformerMappings[ i * deformerSplines.Length + j  ];
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          var curve = deformerSplines[ j ].GetCurve();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          if ( targetSmoothing > 0 )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          {            
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 10:45:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var pose = curve.SmoothedPoseAt( mapping.normalizedSplineParameter, targetSmoothing * 0.5f, 2, targetSmoothing ); 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            pose.ApplyTwist( curve.TwistAt( mapping.normalizedSplineParameter ) );
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:11:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            vertex += pose.Apply( mapping.localPosition ) * mapping.weight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            normal += pose.rotation * mapping.localNormal * mapping.weight;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-17 09:17:39 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          else
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          { 
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-10 10:45:38 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            var pose = curve.PoseAt( mapping.normalizedSplineParameter );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            pose.ApplyTwist( curve.TwistAt( mapping.normalizedSplineParameter ) );
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:11:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								            vertex += pose.Apply( mapping.localPosition ) * mapping.weight;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								            normal += pose.rotation * mapping.localNormal * mapping.weight;
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-17 09:17:39 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          } 
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-01-13 18:11:12 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								        cloned.vertices[ i ] = vertex;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        cloned.normals[ i ] = normal.Normalized();
							 | 
						
					
						
							
								
									
										
										
										
											2024-11-17 09:17:39 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      // RJLog.Log( cloned.vertices.Count );
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      outputMesh.Mesh = cloned.GenerateMesh();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#if TOOLS
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public void DrawGizmo( EditorNode3DGizmoPlugin gizmoPlugin, EditorNode3DGizmo gizmo )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      gizmo.Clear();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    public override void _Process( double delta )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( updateSourceMesh )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {        
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        updateSourceMesh = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        CreateSourceMappings();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( update || updateAlways )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        update = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        UpdateMesh();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      UpdateGizmos();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    void UpdateMesh()
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( meshGeometry == null )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        CreateSourceMappings();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      if ( meshGeometry == null )
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								        return;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      CreateDeformed();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								#endif
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |