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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class BakingViewSettings:Resource
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								  {
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								    /*public enum CameraDistanceDetectionType
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								    {
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								      Automatic_Distance_Detection,
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								      Custom_Distance
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								    }
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								    public enum CameraFOVMode
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								    {
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								      Keep_Fov,
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								      Compute_Fov_With_Distance,
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								      Custom_Fov
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								    }*/
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								    [Export]
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								    public _XX_BakingFDSettings fovDistance;
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								    /*
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								    [Export]
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								    public float originalFOV = 75;
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								    [Export]
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								    public bool assignFOV = false;
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								    [Export]
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								    public float placingDistance = 500;
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								    [Export]
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								    public float zoom = 1;
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								    */
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								    /*
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								    [ExportGroup( "Custom FOV" )]
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								    [Export]
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								    public bool useCustomFOV = false;
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								    [Export]
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								    public float customFOV = 75;
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								    [ExportGroup( "Custom Distance" )]
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								    [Export]
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								    public bool useCustomDistance = false;
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								    [Export]
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								    public float customDistance = 50;
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								    */
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								    public enum RotationMode
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								    {
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								      Yaw_Pitch,
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								      Quaternion
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								    }
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								    [ExportGroup("Rotation")]
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								    [Export]
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								    public RotationMode rotationMode = RotationMode.Yaw_Pitch;
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								    [Export( PropertyHint.Range, "-180,180")]
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								    public float yaw = 0;
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								    [Export( PropertyHint.Range, "-180,180")]
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								    public float pitch = 0;
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								    [Export]
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								    public Quaternion rotationQuaternion = Quaternion.Identity;
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								    public Quaternion bakingRotation => RotationMode.Yaw_Pitch == rotationMode ? 
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								                                          Math3D.YawPitchRotation( yaw, pitch ) :
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								                                          rotationQuaternion;
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								    [ExportGroup( "Debug Readonly" )]
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								    [Export]
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								    public float _XX_ComputedFOV = 75;
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								    [Export]
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								    public float _XX_ComputedDistance = 1;
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								    [Export]
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								    public float _XX_ComputedOutputScale = 1;
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								    public void ApplySettings( Camera3D camera, Node3D target, Vector3 pivot )
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								    {
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								      var box = target.GetWorldBounds();
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								      if ( box == null )
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								      {
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								        RJLog.Log( "No target" );
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								        return;
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								      }
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								      Box3 box3 = box;
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								      box3.IncludePoint( target.ToGlobal( pivot ) );
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								      var sphere = Sphere.ContainingBox( box3 );
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								      var size = sphere.radius;
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								      if ( fovDistance is AutoDistance_BakingFDSettings ad )
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								      {
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								        size = ad.sizeEstimation == _XX_BakingFDSettings.SizeEstimationType.Bounding_Sphere ? 
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								                sphere.radius : ( box3.size.Y / 2f );
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								      } 
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								      if ( fovDistance is AutoFOVDistance_BakingFDSettings afd )
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								      {
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								        size = afd.sizeEstimation == _XX_BakingFDSettings.SizeEstimationType.Bounding_Sphere ? 
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								                sphere.radius : ( box3.size.Y / 2f );
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								      } 
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								      var fd = fovDistance.ComputeFOVDistance( size / 2f );
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								      _XX_ComputedDistance = fd.Y;
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								      _XX_ComputedFOV = fd.X;
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								      camera.Fov = fd.X;
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								      var cameraRotation = bakingRotation; 
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								      var offset = ( Vector3.Back * _XX_ComputedDistance ) * cameraRotation ;
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								      camera.GlobalPosition = target.GlobalPosition + offset - pivot;
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								      var inverse = cameraRotation.Normalized().Inverse();
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								      camera.SetGlobalQuaternion( inverse );
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								      _XX_ComputedOutputScale = Cameras.ComputeCameraFittingScale( camera.Fov, _XX_ComputedDistance );
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								    }
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								  }
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								}
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