2025-06-10 13:16:36 +00:00
										 
									 
								 
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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class PointMeshBaker:Node
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								  {
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								    [Export]
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								    public Texture2D albedo;
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								    [Export]
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								    public Texture2D normal;
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								    [Export]
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								    public MeshInstance3D output;
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								    [Export]
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								    public int pixelsX;
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								    [Export]
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								    public int pixelsY;
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								    [Export]
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								    public Vector2 pivot;
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								    [Export]
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								    public Vector3 offset;
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								    [Export]
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								    public Vector3 scale;
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								    [ExportToolButton( "Bake")]
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								    public Callable BakeButton => Callable.From( () => 
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								    {
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								      BakePointMesh();
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								    } 
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								    );
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								    public void BakePointMesh()
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								    { 
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								      var mg = new MeshGeometry( true, false, true, false );
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								      mg.customMeshAttributes.Add( new MeshAttributeVector4List( 0 ) );
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								      mg.normals = null;
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								      var albedoImage = albedo.GetImage();
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								      var normalImage = normal.GetImage();
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								      var index = 0;
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								      for ( int x = 0; x < pixelsX; x++ )
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								      {
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								        for ( int y = 0; y < pixelsY; y++ )
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								        {
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								          var fx = x / (float) pixelsX;
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								          var fy = 1f - y / (float) pixelsY;
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								          var position = new Vector3( fx - pivot.X, fy - pivot.Y, 0 )  * scale + offset;        
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								          var colorPosX = Mathf.FloorToInt( fx * albedoImage.GetSize().X );  
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								          var colorPosY = Mathf.FloorToInt( fy * albedoImage.GetSize().Y );  
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								          var color = albedoImage.GetPixel( colorPosX, colorPosY );
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								          var normalPosX = Mathf.FloorToInt( fx * normalImage.GetSize().X );  
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								          var normalPosY = Mathf.FloorToInt( fy * normalImage.GetSize().Y ); 
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								          var normal = normalImage.GetPixel( normalPosX, normalPosY );
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											2025-07-03 08:34:35 +00:00
										 
									 
								 
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								          mg.AddPoint( position, color.SRGBtoLinear(), normal.SRGBtoLinear().ToVector3() * 2.0f - Vector3.One, 0 );
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											2025-06-10 13:16:36 +00:00
										 
									 
								 
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								          // this.LogInfo( "Created point at:", index, position );
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								          index ++;
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								        }
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								      }
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								      output = output == null ? this.CreateChild<MeshInstance3D>() : output;
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								      output.Mesh = mg.GenerateMesh( Mesh.PrimitiveType.Points, null, false );
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								    } 
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								  }
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								}
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