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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								using System.Threading.Tasks;
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								namespace Rokojori
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								{
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								  [Tool][GlobalClass]
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								  public partial class _XX_MultiBakeMode:Resource
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								  {
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								    public MultiBaker multiBaker;
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								    public virtual int GetNumViews()
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								    {
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								      return -1;
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								    }
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								    public virtual void CreateBakers()
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								    {
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								    }
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											2025-05-07 12:18:01 +00:00
										 
									 
								 
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								    public virtual void AssignMaterial( List<_XX_BakingPass> passes )
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								    {
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											2025-05-07 12:18:01 +00:00
										 
									 
								 
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											2025-04-08 09:07:02 +00:00
										 
									 
								 
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								    }
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											2025-05-07 12:18:01 +00:00
										 
									 
								 
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								    public virtual void CreateMaterial( List<_XX_BakingPass> passes )
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								    {
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								    }
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								  }
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								}
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