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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								using System.Threading.Tasks;
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								namespace Rokojori
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								{
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								  [Tool][GlobalClass]
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								  public partial class Cylinder_Baker:_XX_MultiBakeModeBillboardBase
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								  {
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								    [Export]
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								    public int cylinderSides = 4;
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								    [Export]
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								    public bool createBackFacesForSides = false;
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								    [Export]
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								    public bool cylinderTop = false;
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								    [Export]
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								    public bool createBackFacesForTop = false;
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								    [Export]
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								    public bool cylinderBottom = false;
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								    [Export]
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								    public bool createBackFacesForBottom = false;
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								    [Export( PropertyHint.Range, "-1,1" )]
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								    public float cylinderSideOffset = 0;
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								    [Export( PropertyHint.Range, "-1,1" )]
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								    public float cylinderTopOffset = 0f;
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								    [Export( PropertyHint.Range, "-1,1" )]
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								    public float cylinderBottomOffset = 0f;   
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								    public override int GetNumViews()
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								    {
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								      var cylinderViews = cylinderSides;
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								      if ( cylinderBottom )
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								      {
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								        cylinderViews ++;
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								      }
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								      if ( cylinderTop )
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								      {
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								        cylinderViews ++;
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								      }
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								      return cylinderViews;
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								    }
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								    public override void CreateBakers()
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								    {
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								      var fov = multiBaker.GetCameraFOV();
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								      var distance = multiBaker.GetCameraDistance();
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								      var outputScale = multiBaker.GetOutputScale();
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								      var bakerCameras = multiBaker.bakerCameras;
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								      var mb = multiBaker;
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								      bakerCameras.ForEach(
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								        bk =>
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								        {
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								          var vs = bk.viewSettings;
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								          vs.fovDistance = Manual_BakingFDSettings.Create( fov, distance );
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								          vs.rotationMode = BakingViewSettings.RotationMode.Yaw_Pitch;
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								        }
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								      );
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								      var index = 0;
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								      var mg = new MeshGeometry();  
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								      var numTextures = GetNumViews();
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								      var textureAlignment = TextureMerger.ComputeTextureAlignment( numTextures );
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								      if ( cylinderTop )
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								      {
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								        bakerCameras[ index ].viewSettings.yaw = 0;
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								        bakerCameras[ index ].viewSettings.pitch = 90f;        
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								        var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
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								        var q = new MeshGeometry();        
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								        q.AddQuad( bakerCameras[ index ].viewSettings.bakingRotation, outputScale, uv.min, uv.max );  
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								        if ( cylinderTopOffset != 0 )
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								        {
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								          var topOffset = Vector3.Up * cylinderTopOffset * outputScale * 0.5f;
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								          q.ApplyTranslation( topOffset, -4 );
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								        }
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								        mg.Add( q );
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								        if ( createBackFacesForTop )
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								        {
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								          q.FlipNormalDirection();
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								          mg.Add( q );
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								        }
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								        index ++;
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								      }
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								      if ( cylinderBottom )
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								      {
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								        bakerCameras[ index ].viewSettings.yaw = 0;
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								        bakerCameras[ index ].viewSettings.pitch = -90f;
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								        var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
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								        var q = new MeshGeometry();
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								        q.AddQuad( bakerCameras[ index ].viewSettings.bakingRotation, outputScale, uv.min, uv.max ); 
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								        if ( cylinderBottomOffset != 0 )
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								        {
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								          var bottomOffset = Vector3.Down * cylinderBottomOffset * outputScale * 0.5f;
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								          q.ApplyTranslation( bottomOffset, -4 );
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								        }
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								        mg.Add( q );
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								        if ( createBackFacesForBottom )
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								        {
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								          q.FlipNormalDirection();
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								          mg.Add( q );
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								        }
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								        index ++;
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								      }
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								      for ( int i = 0; i < cylinderSides; i++ )
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								      {
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								        var angle = ( 360f * i ) / (float) cylinderSides;
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								        bakerCameras[ index ].viewSettings.yaw = angle;
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								        bakerCameras[ index ].viewSettings.pitch = 0;
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								        var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );    
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								        var q = new MeshGeometry(); 
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								        q.AddQuad( bakerCameras[ index ].viewSettings.bakingRotation, outputScale, uv.min, uv.max ); 
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								         if ( cylinderSideOffset != 0 )
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								        {
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								          var sideOffset = Vector3.Forward *bakerCameras[ index ].viewSettings.bakingRotation * cylinderSideOffset * outputScale * -0.5f;
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								          q.ApplyTranslation( sideOffset, -4 );
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								        }                
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								        mg.Add( q );
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								        if ( createBackFacesForSides )
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								        {
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							 | 
							
								
							 | 
							
							
								          q.FlipNormalDirection();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								          mg.Add( q );
							 | 
						
					
						
							| 
								
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							 | 
							
							
								        }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								        index++;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      }
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							| 
								
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							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-10 20:56:23 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								      mg.ApplyTranslation( -mb.targetPivot );
							 | 
						
					
						
							
								
									
										
										
										
											2025-04-08 09:07:02 +00:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      mb.X_outputMesh.Mesh = mg.GenerateMesh();  
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								      
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
								    }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								  }
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |