2025-05-07 12:18:01 +00:00
										 
									 
								 
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								using System.Collections;
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								using System.Collections.Generic;
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								using Godot;
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								using System;
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								using System.Threading.Tasks;
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								namespace Rokojori
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								{
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								  [Tool]
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								  [GlobalClass]
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								  public partial class AlbedoBakingPass: _XX_BakingPass
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								  {
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								    public AlbedoBakingPass():base(){}
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								    protected override void CreateBakingOutputs()
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								    {
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								      bakingOutputs = [ BakingOutput.Albedo() ];
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								    }
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								    protected override bool KeepsOriginalState()
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								    {
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								      return false;
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								    }
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								    protected override bool KeepsCompositors()
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								    {
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								      return true;
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								    }
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								    protected override async Task _Bake() 
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								    {
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								      Clear( BakingTargetType.Albedo );
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								      SetMaterial();
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								      await multiBaker.RequestNextFrame();
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								      var texture = await GrabDilatedTexture( true, true );
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								      Set( BakingTargetType.Albedo, texture );
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								      return;
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								    }
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								    public void SetMaterial()
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								    {
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								      Dictionary<Material,Material> materials = new Dictionary<Material, Material>();
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								      Nodes.ForEach<Node3D>( multiBaker.X_bakingTargetContainer,
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								        ( n )=>
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								        {
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								          SetMaterial( n, materials );
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								        }
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								      );
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								    }
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								    void SetMaterial( Node3D n, Dictionary<Material,Material> materials )
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								    {
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								      var material = Materials.Get<Material>( n );
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								      if ( material == null )
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								      {
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											2025-05-10 20:56:23 +00:00
										 
									 
								 
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								        // n.LogInfo( "No material found" );
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											2025-05-07 12:18:01 +00:00
										 
									 
								 
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								        return;
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								      }
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								      if ( ! materials.ContainsKey( material ) )
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								      {
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								        var appliedMaterial = new StandardMaterial3D();
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								        if ( material is StandardMaterial3D sm )
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								        {
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								          // n.LogInfo( "StandardMaterial3D found" );
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								          appliedMaterial.AlbedoColor   = sm.AlbedoColor;
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								          appliedMaterial.AlbedoTexture = sm.AlbedoTexture;
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								          appliedMaterial.Uv1Scale = sm.Uv1Scale;
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								          appliedMaterial.Uv1Offset = sm.Uv1Offset;
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								          appliedMaterial.Transparency = sm.Transparency;
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								          appliedMaterial.AlphaScissorThreshold = sm.AlphaScissorThreshold;
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								          appliedMaterial.AlphaAntialiasingMode = sm.AlphaAntialiasingMode;
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								          appliedMaterial.AlphaAntialiasingEdge = sm.AlphaAntialiasingEdge;
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								          appliedMaterial.ShadingMode = BaseMaterial3D.ShadingModeEnum.Unshaded;
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								        }
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								        else
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								        {
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								          // n.LogInfo( "No StandardMaterial3D found", material.GetType().Name );
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								        }
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								        materials[ material ] = appliedMaterial;
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								      }
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								      Materials.Set( n, materials[ material ] );
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								    }
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								  }
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								}
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