34 lines
		
	
	
		
			672 B
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			34 lines
		
	
	
		
			672 B
		
	
	
	
		
			C#
		
	
	
	
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								using System.Collections;
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								using System.Collections.Generic;
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								using System.Text.RegularExpressions;
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								using System.Text;
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								using Godot;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass]
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								  public partial class WipeEffect:Resource  
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								  { 
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								    public static readonly FloatPropertyName wipeState = FloatPropertyName.Create( "wipeState" );
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								    [ExportGroup("Target")]
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								    [Export]
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								    public Selector selector;
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								    public ShaderMaterial GetMaterial( ColorRect rect )
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								    {
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								      return rect.Material as ShaderMaterial; 
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								    }
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								    public virtual void Assign( ColorRect colorRect )
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								    {
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								    }
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								    public virtual void SetWipeState( float state, ColorRect target )
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								    {}
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								  }
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								}
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