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								using Godot;
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								using System.Collections.Generic;
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								namespace Rokojori
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								{  
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								  [Tool]
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								  [GlobalClass, Icon("res://addons/rokojori_action_library/Icons/ConditionalAction.svg")]
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								  public partial class ConditionalAction : Action
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								  {
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								    [ExportGroup("Condition")]
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								    [Export]
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								    public Condition condition;
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								    [Export]
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								    public SceneCondition sceneCondition;
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								    [ExportGroup("Actions")]
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								    [Export]
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								    public Action ifAction;
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								    [Export]
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								    public Action elseAction;
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								    protected override void _OnTrigger()
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								    {
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								      var conditionActive = Condition.Evaluate( condition ) || SceneCondition.Evaluate( sceneCondition );
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											2025-06-12 09:03:02 +00:00
										 
									 
								 
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								      // this.LogInfo( "Condition is", conditionActive );
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								      if ( conditionActive )
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								      {
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								        Trigger( ifAction );
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								      }
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								      else
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								      {
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								        Trigger( elseAction );
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								      }
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								    }
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								  }
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								}
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