rj-action-library/Runtime/Shading/Shaders/Effects/Outline/Outline.cs

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C#
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2025-01-18 20:02:20 +00:00
using Godot;
namespace Rokojori
{
public class Outline
{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline.gdshader"
);
public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
public static readonly FloatPropertyName size = FloatPropertyName.Create( "size" );
public static readonly FloatPropertyName sizeCloseScale = FloatPropertyName.Create( "sizeCloseScale" );
public static readonly FloatPropertyName sizeFarScale = FloatPropertyName.Create( "sizeFarScale" );
public static readonly FloatPropertyName closeDistance = FloatPropertyName.Create( "closeDistance" );
public static readonly FloatPropertyName farDistance = FloatPropertyName.Create( "farDistance" );
}
public partial class OutlineMaterial:CustomMaterial
{
public static readonly CachedResource<OutlineMaterial> BoldYellow = CustomMaterial.Cached<OutlineMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline Bold Yellow.material"
);
public static readonly CachedResource<OutlineMaterial> ThinWhite = CustomMaterial.Cached<OutlineMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/Outline/Outline Thin White.material"
);
public readonly CustomMaterialProperty<Color> albedo;
public readonly CustomMaterialProperty<float> size;
public readonly CustomMaterialProperty<float> sizeCloseScale;
public readonly CustomMaterialProperty<float> sizeFarScale;
public readonly CustomMaterialProperty<float> closeDistance;
public readonly CustomMaterialProperty<float> farDistance;
public OutlineMaterial()
{
Shader = Outline.shader.Get();
albedo = new CustomMaterialProperty<Color>( this, Outline.albedo );
size = new CustomMaterialProperty<float>( this, Outline.size );
sizeCloseScale = new CustomMaterialProperty<float>( this, Outline.sizeCloseScale );
sizeFarScale = new CustomMaterialProperty<float>( this, Outline.sizeFarScale );
closeDistance = new CustomMaterialProperty<float>( this, Outline.closeDistance );
farDistance = new CustomMaterialProperty<float>( this, Outline.farDistance );
}
}
}