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								using System.Diagnostics;
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								using System.Collections;
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								using System.Collections.Generic;
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								using System;
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								using Godot;
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								namespace Rokojori
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								{  
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											2024-09-14 06:41:52 +00:00
										 
									 
								 
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								  [Tool]
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								  [GlobalClass]
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								  public partial class TimeLineManager:RJTimeLineManager
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								  {    
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								    [Export]
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								    public RJTimeLine[] timeLines;
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								    [Export]
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								    public RJTimeLine engineTimeScale;
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								    [Export]
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								    public RJTimeLine realTimeTimeLine;
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								    [Export]
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								    public bool computeRealtimeWithEngineDelta;
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								    List<TimeLineRunner> _runners = new List<TimeLineRunner>();
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								    int _idCounter = 0;    
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								    bool _initialized = false;
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								    public override void _Ready()
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								    {
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								      Initialize();
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								    }
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								    float _lastUpdate = 0;
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								    DateTime lastUpdated = DateTime.Now;
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								    float _estimatedDelta = 0;
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								    float _estimatedDeltaFilter = 0.9f;
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								    float _unscaledDelta = 0;
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								    double _lastRealtimePosition = 0;
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								    double _realtimePosition = 0;
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								    float _lastTimeScale = 1;
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								    public override void _Process( double delta )
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								    {       
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								      UpdateRealTime( delta );
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								      if ( engineTimeScale != null )
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								      {
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								        Engine.TimeScale = GetModulatedSpeed( engineTimeScale );        
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								      }
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								      _runners.ForEach( r => r.UpdateTimeLine( unscaledTimeDelta, this ) );
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								    }
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								    public void Modulate( RJTimeLine timeline, AnimationCurve c, Action<bool> onReady )
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								    {
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								      var runner = GetRunner( GetTimeLineIndex( timeline ) );
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								      runner.Modulate( c, onReady );
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								    }
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								    void UpdateRealTime( double engineDelta )
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								    {
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								      var now = DateTime.Now;
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								      var unscaled = (float) ( ( now - lastUpdated ).TotalSeconds );
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								      lastUpdated = now;
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								      if ( unscaled < 1f/20f )
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								      {
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								        _estimatedDelta += _estimatedDeltaFilter * ( unscaled - _estimatedDelta );
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								      }      
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								      if ( computeRealtimeWithEngineDelta )
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								      {
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								        _unscaledDelta = (float)(  Engine.TimeScale == 0 ? _estimatedDelta : ( engineDelta / Engine.TimeScale ) );
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								      }
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								      else
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								      {
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								        _unscaledDelta = _estimatedDelta;
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								      }
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								      _lastRealtimePosition = _realtimePosition;
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								      _realtimePosition += _unscaledDelta;      
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								    }
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								    public float unscaledTimeDelta => _unscaledDelta;
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								    public double realtime => _realtimePosition;
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											2024-05-19 15:59:41 +00:00
										 
									 
								 
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								    void Initialize()
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								    {
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								      if ( _initialized )
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								      {
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								        return;
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								      }
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								      _initialized = true;
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								      _runners = Lists.Map( timeLines, tl => new TimeLineRunner( tl ) );
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								    }
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								    TimeLineRunner GetRunner( int index )
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								    {
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								      if ( index < 0 || index >= _runners.Count )
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								      {
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								        return null ;
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								      }
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								      return _runners[ index ];
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								    }
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								    public override int CreateID()
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								    {
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								      _idCounter ++;
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								      return _idCounter;
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								    }
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								    public static float GetPosition( RJTimeLine timeLine )
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								    {
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								      var manager = Unique<TimeLineManager>.Get();
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								      if ( manager == null )
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								      {
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								        return Time.GetTicksMsec() / 1000f;
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								      }
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								      var index = Arrays.IndexOf( manager.timeLines, timeLine );
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								      index = Mathf.Max( index, 0 );
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								      return (float) manager.GetPosition( index );
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								    }
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								    public static float GetPhase( RJTimeLine timeLine, float duration, float offset = 0 )
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								    {
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								      var time = GetPosition( timeLine ) + offset;
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								      return ( time % duration ) / duration;
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								    }
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								    public static float GetRangePhase( RJTimeLine timeLine, float start, float end )
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								    {
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								      var time = GetPosition( timeLine );
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								      var normalized = MathX.Normalize( time, start, end );
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								      return normalized;
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								    }
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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											2024-05-19 15:59:41 +00:00
										 
									 
								 
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								    public override void ScheduleEvent( int timeLineIndex, double position, int callbackID, bool isPersistent )
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								    {
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								      var runner = _runners[ timeLineIndex ];    
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								      runner.ScheduleEvent( position, callbackID, isPersistent );
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								    }  
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								    public override void ScheduleSpan( int timeLineIndex, double start, double end, int callbackID, bool isPersistent )
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								    {
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								      var runner = _runners[ timeLineIndex ];    
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								      runner.ScheduleSpan( start, end, callbackID, isPersistent );
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								    }
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								    public override double GetLastPosition( int timeLineIndex )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return 0; } 
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								      return runner.lastPosition;
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								    }
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								    public override double GetPosition( int timeLineIndex )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return 0; } 
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								      return runner.position;
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								    }
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								    public override void SetPosition( int timeLineIndex, double position )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return; } 
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								      runner.position = position;
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								    }
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								    public override double GetSpeed( int timeLineIndex )
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								    {
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return 1; } 
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											2024-05-19 15:59:41 +00:00
										 
									 
								 
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								      return runner.speed;
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								    }
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								    public float GetModulatedSpeed( RJTimeLine timeline )
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								    {
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								      var timeLineIndex = GetTimeLineIndex( timeline );
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return 1; } 
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								      return runner.modulatedSpeed;
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								    }
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								    public float GetSpeed( RJTimeLine timeline )
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								    {
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								      return (float) GetSpeed( GetTimeLineIndex( timeline ) );
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								    }
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											2024-05-19 15:59:41 +00:00
										 
									 
								 
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								    public override void SetSpeed( int timeLineIndex, double speed )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return; } 
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								      runner.speed = speed;
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								    }
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											2025-01-03 12:09:23 +00:00
										 
									 
								 
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								    public void SetSpeed( RJTimeLine timeline, double speed )
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								    {
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								      SetSpeed( GetTimeLineIndex( timeline ), speed );
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								    }
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											2024-05-19 15:59:41 +00:00
										 
									 
								 
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								    public override bool GetPlayState( int timeLineIndex )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return false; } 
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								      return runner.playing;
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								    }
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								    public override void SetPlayState( int timeLineIndex, bool isPlaying )
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								    {
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								      var runner = GetRunner( timeLineIndex ); if ( runner == null ){ return; } 
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								      runner.playing = isPlaying;
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								    }
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								  }
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								}
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