2024-09-14 06:41:52 +00:00
|
|
|
using Godot;
|
|
|
|
using System.Reflection;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
|
|
|
namespace Rokojori
|
|
|
|
{
|
|
|
|
[Tool]
|
|
|
|
[GlobalClass]
|
2025-01-03 12:09:23 +00:00
|
|
|
public partial class FloatPropertyName : ShaderPropertyName
|
2024-09-14 06:41:52 +00:00
|
|
|
{
|
|
|
|
public void Set( Material material, float value )
|
|
|
|
{
|
2025-01-03 12:09:23 +00:00
|
|
|
_Set( material, value );
|
2024-09-14 06:41:52 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public float Get( Material material )
|
|
|
|
{
|
2025-01-03 12:09:23 +00:00
|
|
|
return _Get( material, 0f );
|
|
|
|
}
|
2024-09-14 06:41:52 +00:00
|
|
|
|
2025-01-03 12:09:23 +00:00
|
|
|
public static FloatPropertyName Create( string name )
|
|
|
|
{
|
|
|
|
var fp = new FloatPropertyName();
|
|
|
|
fp.propertyName = name;
|
|
|
|
return fp;
|
2024-09-14 06:41:52 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|