12 lines
310 B
Plaintext
12 lines
310 B
Plaintext
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float fresnel( vec3 _NORMAL, vec3 _VIEW, float amount )
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{
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return pow( ( 1.0 - clamp( dot( normalize( _NORMAL ), normalize( _VIEW ) ), 0.0, 1.0 ) ), amount );
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}
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float fresnelNormalized( vec3 _NORMAL, vec3 _VIEW, float amount )
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{
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return pow( ( 1.0 - clamp( dot( _NORMAL, _VIEW ), 0.0, 1.0 ) ), amount);
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}
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