rj-action-library/Runtime/Procedural/Random/RandomFloat.cs

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2025-01-03 12:09:23 +00:00
using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
namespace Rokojori
{
[Tool]
[GlobalClass ]
public partial class RandomFloat:Resource
{
[Export]
public float staticScale;
[Export]
public float staticOffset;
[Export]
public Curve seedCurveMultiply = MathX.Curve( 1, 1 );
[Export]
public float perlinScale = 1;
[Export]
public Vector3 perlinOffset = Vector3.Zero;
}
}