rj-action-library/Runtime/Procedural/Baking/MultiBakeModeCylinder.cs

155 lines
3.5 KiB
C#
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2025-01-03 12:09:23 +00:00
using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
using System.Threading.Tasks;
namespace Rokojori
{
public class MultiBakeModeCylinder:MultiBakeModeBillboardBase
{
public override MultiBaker.BakeMode GetBakeMode()
{
return MultiBaker.BakeMode.Cylinder;
}
public override int GetNumViews()
{
var cylinderViews = multiBaker.cylinderSides;
if ( multiBaker.cylinderBottom )
{
cylinderViews ++;
}
if ( multiBaker.cylinderTop )
{
cylinderViews ++;
}
return cylinderViews;
}
public override void CreateBakes()
{
var fov = multiBaker.GetCameraFOV();
var distance = multiBaker.GetCameraDistance();
var outputScale = multiBaker.GetOutputScale();
var _bakers = multiBaker.bakers;
var mb = multiBaker;
_bakers.ForEach(
b =>
{
b.useCustomFOV = true;
b.customFOV = fov;
b.useCustomDistance = true;
b.customDistance = distance;
b.rotationMode = Baker.RotationMode.Yaw_Pitch;
}
);
var index = 0;
var mg = new MeshGeometry();
var numTextures = GetNumViews();
var textureAlignment = TextureMerger.ComputeTextureAlignment( numTextures );
if ( mb.cylinderTop )
{
_bakers[ index ].yaw = 0;
_bakers[ index ].pitch = 90f;
var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
var q = new MeshGeometry();
q.AddQuad( _bakers[ index ].bakingRotation, outputScale, uv.min, uv.max );
if ( mb.cylinderTopOffset != 0 )
{
var topOffset = Vector3.Up * mb.cylinderTopOffset * outputScale * 0.5f;
q.ApplyTranslation( topOffset, -4 );
}
mg.Add( q );
if ( mb.createBackFacesForTop )
{
q.FlipNormalDirection();
mg.Add( q );
}
index ++;
}
if ( mb.cylinderBottom )
{
_bakers[ index ].yaw = 0;
_bakers[ index ].pitch = -90f;
var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
var q = new MeshGeometry();
q.AddQuad( _bakers[ index ].bakingRotation, outputScale, uv.min, uv.max );
if ( mb.cylinderBottomOffset != 0 )
{
var bottomOffset = Vector3.Down * mb.cylinderBottomOffset * outputScale * 0.5f;
q.ApplyTranslation( bottomOffset, -4 );
}
mg.Add( q );
if ( mb.createBackFacesForBottom )
{
q.FlipNormalDirection();
mg.Add( q );
}
index ++;
}
for ( int i = 0; i < mb.cylinderSides; i++ )
{
var angle = ( 360f * i ) / (float) mb.cylinderSides;
_bakers[ index ].yaw = angle;
_bakers[ index ].pitch = 0;
var uv = TextureMerger.GetUVRectangle( textureAlignment, index, true );
var q = new MeshGeometry();
q.AddQuad( _bakers[ index ].bakingRotation, outputScale, uv.min, uv.max );
if ( mb.cylinderSideOffset != 0 )
{
var sideOffset = Vector3.Forward *_bakers[ index ].bakingRotation * mb.cylinderSideOffset * outputScale * -0.5f;
q.ApplyTranslation( sideOffset, -4 );
}
mg.Add( q );
if ( mb.createBackFacesForSides )
{
q.FlipNormalDirection();
mg.Add( q );
}
index++;
}
mb.X_outputMesh.Mesh = mg.GenerateMesh();
}
}
}