rj-action-library/Runtime/LOD/LODCameraYawRule.cs

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2025-01-03 12:09:23 +00:00
using Godot;
using System.Collections;
using System.Collections.Generic;
using Godot.Collections;
namespace Rokojori
{
public partial class LODCameraYawRule:LODLevelVisibilityRule
{
[Export]
public float yaw;
[Export]
public float yawRange;
public override bool Evaluate( LODNode lodNode )
{
return false;
}
}
}