44 lines
639 B
C#
44 lines
639 B
C#
|
using Godot;
|
||
|
using System.Reflection;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Text;
|
||
|
|
||
|
namespace Rokojori
|
||
|
{
|
||
|
public class AudioNode
|
||
|
{
|
||
|
protected AudioGraph _audioGraph;
|
||
|
|
||
|
public AudioGraph audioGraph => _audioGraph;
|
||
|
|
||
|
public virtual void Destroy()
|
||
|
{
|
||
|
_audioGraph = null;
|
||
|
}
|
||
|
|
||
|
public virtual void Clear()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public virtual void UpdateBuffserSize()
|
||
|
{
|
||
|
|
||
|
}
|
||
|
|
||
|
public virtual int bufferSize => audioGraph.bufferSize;
|
||
|
|
||
|
public AudioNode( AudioGraph ag)
|
||
|
{
|
||
|
_audioGraph = ag;
|
||
|
|
||
|
if ( ag != null )
|
||
|
{
|
||
|
ag._Add( this );
|
||
|
}
|
||
|
|
||
|
}
|
||
|
|
||
|
|
||
|
}
|
||
|
}
|