rj-action-library/Runtime/Audio/AudioGraph/Structure/AudioEvent.cs

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2025-01-03 12:09:23 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
using System;
namespace Rokojori
{
public abstract class AudioEvent<T> : AudioConnection
{
protected List<T> _events = new List<T>();
public AudioEvent( AudioProcessor p, bool isInput ):base( p, isInput )
{
}
public override void Clear()
{
_events.Clear();
}
}
}