rj-action-library/Runtime/Audio/AudioGraph/Generators/iPhaseGenerator.cs

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2025-01-03 12:09:23 +00:00
using Godot;
using System.Reflection;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
public interface iPhaseGenerator
{
float Get( float phase );
void SetPitchRange( float minPitch, float maxPitch );
}
}