74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using System.Text.RegularExpressions;
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using System.Text;
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using Godot;
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namespace Rokojori
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{
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public interface Animator
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{
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public void OnAnimatorStart();
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public void OnAnimatorEnd();
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public void OnAnimatorCancel();
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}
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/*
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public void OnAnimatorStart(){}
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public void OnAnimatorEnd(){}
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public void OnAnimatorCancel(){}
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*/
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public class AnimationMember
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{
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string _name;
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public string name => _name;
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public AnimationMember( string name )
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{
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_name = name;
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}
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}
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public class AnimationManager
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{
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static MultiMap<Node,string,Animator> _animating = new MultiMap<Node,string,Animator>();
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public static AnimationMember position = new AnimationMember( "position" );
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public static AnimationMember rotation = new AnimationMember( "rotation" );
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public static AnimationMember scale = new AnimationMember( "scale" );
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public static Animator GetAnimator( Node node, AnimationMember member )
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{
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return _animating[ node ][ member.name ];
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}
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public static bool IsAnimating( Animator animator, Node node, AnimationMember member )
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{
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return GetAnimator( node, member ) == animator;
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}
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public static void StartAnimation( Animator animator, Node node, AnimationMember member )
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{
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var activeAnimator = GetAnimator( node, member );
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if ( activeAnimator != null )
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{
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activeAnimator.OnAnimatorCancel();
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}
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_animating.Set( node, member.name, animator );
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}
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public static void EndAnimation( Animator animator, Node node, AnimationMember member )
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{
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var activeAnimator = GetAnimator( node, member );
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if ( activeAnimator != null )
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{
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activeAnimator.OnAnimatorCancel();
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}
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}
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}
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}
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