rj-action-library/Runtime/Structures/Spatial/QuadTree/QuadTreeWalker.cs

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C#
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2025-09-26 12:00:59 +00:00
using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
namespace Rokojori
{
public class QuadTreeWalker<T>:TreeWalker<QuadTreeNode<T>>
{
public override QuadTreeNode<T> Parent( QuadTreeNode<T> node )
{
if ( node is QuadTree<T> )
{
return null;
}
var cell = node as QuadTreeCell<T>;
return cell.isRoot ? cell.tree : cell.parent;
}
public override int NumChildren( QuadTreeNode<T> node )
{
if ( node is QuadTree<T> tree )
{
return tree.rootCells.Count;
}
var cell = node as QuadTreeCell<T>;
return cell.numCells;
}
public override QuadTreeNode<T> ChildAt( QuadTreeNode<T> node, int index )
{
if ( index < 0 || index >= NumChildren( node ) )
{
return null;
}
if ( node is QuadTree<T> tree )
{
return tree.rootCells[ index ];
}
var cell = node as QuadTreeCell<T>;
return cell.cells[ index ];
}
}
}