rj-action-library/Runtime/Audio/AudioManager/AudioManager.cs

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C#
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using Godot;
using System.Collections.Generic;
using System.Text;
namespace Rokojori
{
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[GlobalClass,Tool, Icon("res://addons/rokojori_action_library/Icons/AudioManager.svg") ]
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public partial class AudioManager:Node
{
[Export]
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public AudioManagerData data;
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Dictionary<SelectorFlag,float> _lastPlayTime = new Dictionary<SelectorFlag, float>();
public float GetLastPlayed( SelectorFlag selectorFlag )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return -1;
}
return _lastPlayTime[ selectorFlag ];
}
public void RecordSoundPlaying( SelectorFlag selectorFlag )
{
_lastPlayTime[ selectorFlag ] = TimeLine.osTime;
}
public bool CanPlay( SelectorFlag selectorFlag, float blockDuration )
{
if ( ! _lastPlayTime.ContainsKey( selectorFlag ) )
{
return true;
}
return ( TimeLine.osTime - _lastPlayTime[ selectorFlag ] ) > blockDuration;
}
}
}