2025-04-23 12:00:43 +00:00
|
|
|
#[compute]
|
|
|
|
#version 450
|
|
|
|
|
|
|
|
layout( local_size_x = 16, local_size_y = 16, local_size_z = 1 ) in;
|
|
|
|
|
|
|
|
layout( rgba16f, set = 0, binding = 0)
|
|
|
|
uniform image2D color_image;
|
|
|
|
|
|
|
|
layout(push_constant, std430)
|
2025-07-25 08:13:35 +00:00
|
|
|
uniform Parameters
|
2025-04-23 12:00:43 +00:00
|
|
|
{
|
|
|
|
vec2 raster_size;
|
2025-07-25 08:13:35 +00:00
|
|
|
float amount;
|
|
|
|
float method;
|
2025-04-23 12:00:43 +00:00
|
|
|
|
2025-07-25 08:13:35 +00:00
|
|
|
} parameters;
|
2025-04-23 12:00:43 +00:00
|
|
|
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
ivec2 uv = ivec2( gl_GlobalInvocationID.xy );
|
2025-07-25 08:13:35 +00:00
|
|
|
ivec2 size = ivec2( parameters.raster_size );
|
2025-04-23 12:00:43 +00:00
|
|
|
|
|
|
|
if ( uv.x >= size.x || uv.y >= size.y )
|
|
|
|
{
|
2025-07-25 08:13:35 +00:00
|
|
|
return;
|
2025-04-23 12:00:43 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
vec4 color = imageLoad( color_image, uv );
|
|
|
|
|
2025-07-25 08:13:35 +00:00
|
|
|
float gray = color.r * 0.2 + color.g * 0.7 + color.b * 0.1;
|
|
|
|
float avg = ( color.r + color.g + color.b ) / 3.0;
|
|
|
|
|
|
|
|
gray = mix( gray, avg, parameters.method );
|
2025-04-23 12:00:43 +00:00
|
|
|
|
2025-07-25 08:13:35 +00:00
|
|
|
color.rgb = mix( color.rgb, vec3( gray ), parameters.amount );
|
2025-04-23 12:00:43 +00:00
|
|
|
|
|
|
|
imageStore( color_image, uv, color );
|
|
|
|
}
|