rj-action-library/Runtime/Physics/PhysicsBodies.cs

59 lines
1.0 KiB
C#
Raw Normal View History

2025-07-25 08:13:35 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
public static class PhysicsBodies
{
public static bool IsInAir( this PhysicsBody3D physicsBody3D )
{
if ( physicsBody3D is RigidBody3D rb)
{
return false;
}
if ( physicsBody3D is CharacterBody3D cb)
{
return ! cb.IsOnFloor();
}
if ( physicsBody3D is PhysicalBone3D pb )
{
return false;
}
if ( physicsBody3D is StaticBody3D sb )
{
return false;
}
return false;
}
public static Vector3 GetVelocity( this PhysicsBody3D physicsBody3D )
{
if ( physicsBody3D is RigidBody3D rb)
{
return rb.LinearVelocity;
}
if ( physicsBody3D is CharacterBody3D cb)
{
return cb.Velocity;
}
if ( physicsBody3D is PhysicalBone3D pb )
{
return pb.LinearVelocity;
}
if ( physicsBody3D is StaticBody3D sb )
{
return sb.ConstantLinearVelocity;
}
return Vector3.Zero;
}
}
}