126 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
		
		
			
		
	
	
			126 lines
		
	
	
		
			3.6 KiB
		
	
	
	
		
			C#
		
	
	
	
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								// -----------------------------------------------------------------------
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								// <copyright file="Vertex.cs" company="">
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								// Original Triangle code by Jonathan Richard Shewchuk, http://www.cs.cmu.edu/~quake/triangle.html
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								// Triangle.NET code by Christian Woltering, http://triangle.codeplex.com/
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								// </copyright>
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								// -----------------------------------------------------------------------
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								namespace TriangleNet.Geometry
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								{
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								    using System;
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								    using TriangleNet.Topology;
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								    /// <summary>
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								    /// The vertex data structure.
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								    /// </summary>
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								    public class Vertex : Point
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								    {
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								        // Hash for dictionary. Will be set by mesh instance.
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								        internal int hash;
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								#if USE_ATTRIBS
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								        internal double[] attributes;
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								#endif
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								        internal VertexType type;
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								        internal Otri tri;
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								        /// <summary>
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								        /// Initializes a new instance of the <see cref="Vertex" /> class.
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								        /// </summary>
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								        public Vertex()
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								            : this(0, 0, 0)
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								        {
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								        }
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								        /// <summary>
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								        /// Initializes a new instance of the <see cref="Vertex" /> class.
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								        /// </summary>
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								        /// <param name="x">The x coordinate of the vertex.</param>
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								        /// <param name="y">The y coordinate of the vertex.</param>
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								        public Vertex(double x, double y)
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								            : this(x, y, 0)
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								        {
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								        }
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								        /// <summary>
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								        /// Initializes a new instance of the <see cref="Vertex" /> class.
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								        /// </summary>
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								        /// <param name="x">The x coordinate of the vertex.</param>
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								        /// <param name="y">The y coordinate of the vertex.</param>
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								        /// <param name="mark">The boundary mark.</param>
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								        public Vertex(double x, double y, int mark)
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								            : base(x, y, mark)
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								        {
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								            this.type = VertexType.InputVertex;
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								        }
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								#if USE_ATTRIBS
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								        /// <summary>
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								        /// Initializes a new instance of the <see cref="Vertex" /> class.
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								        /// </summary>
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								        /// <param name="x">The x coordinate of the vertex.</param>
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								        /// <param name="y">The y coordinate of the vertex.</param>
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								        /// <param name="mark">The boundary mark.</param>
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								        /// <param name="attribs">The number of point attributes.</param>
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								        public Vertex(double x, double y, int mark, int attribs)
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								            : this(x, y, mark)
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								        {
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								            if (attribs > 0)
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								            {
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								                this.attributes = new double[attribs];
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								            }
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								        }
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								#endif
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								        #region Public properties
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								#if USE_ATTRIBS
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								        /// <summary>
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								        /// Gets the vertex attributes (may be null).
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								        /// </summary>
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								        public double[] Attributes
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								        {
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								            get { return this.attributes; }
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								        }
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								#endif
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								        /// <summary>
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								        /// Gets the vertex type.
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								        /// </summary>
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								        public VertexType Type
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								        {
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								            get { return this.type; }
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								        }
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								        /// <summary>
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								        /// Gets the specified coordinate of the vertex.
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								        /// </summary>
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								        /// <param name="i">Coordinate index.</param>
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								        /// <returns>X coordinate, if index is 0, Y coordinate, if index is 1.</returns>
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								        public double this[int i]
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								        {
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								            get
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								            {
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								                if (i == 0)
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								                {
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								                    return x;
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								                }
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								                if (i == 1)
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								                {
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								                    return y;
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								                }
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								                throw new ArgumentOutOfRangeException("Index must be 0 or 1.");
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								            }
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								        }
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								        #endregion
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								        public override int GetHashCode()
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								        {
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								            return this.hash;
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								        }
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								    }
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								}
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