2025-04-23 12:00:43 +00:00
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using Godot;
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namespace Rokojori
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{
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public class RenderingObject
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{
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2025-04-26 20:04:11 +00:00
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protected RDContext _context;
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public RDContext context => _context;
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2025-04-23 12:00:43 +00:00
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protected Rid _rid;
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public Rid rid => _rid;
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public bool valid => _rid.IsValid;
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2025-04-26 20:04:11 +00:00
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public RenderingObject( RDContext context, Rid rid )
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2025-04-23 12:00:43 +00:00
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{
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2025-04-26 20:04:11 +00:00
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this._context = context;
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2025-04-23 12:00:43 +00:00
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this._rid = rid;
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}
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}
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}
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