rj-action-library/Runtime/Rendering/Compositor/CompositorEffects/RadialBlur/RadialBlurEffect.cs

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C#
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using Godot;
using Godot.Collections;
using System.Collections.Generic;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class RadialBlurEffect:SingleShaderCompositorEffect
{
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public static readonly string shaderPath = Path( "RadialBlur/RadialBlurShader.glsl" );
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[Export]
public Vector2 center = new Vector2( 0.5f, 0.5f );
[Export]
public float radius = 0.5f;
[Export]
public float intensity = 0.5f;
[Export]
public float samples = 16f;
protected override void OnConfigure()
{
EffectCallbackType = EffectCallbackTypeEnum.PostTransparent;
_shaderPath = shaderPath;
_groupSize = 32;
}
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protected override void SetConstants()
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{
constants.Set(
center,
radius,
intensity,
samples,
Vector2.Zero
);
}
protected override void RenderView()
{
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context.AssignScreenColorTexture();
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context.pushConstants = constants;
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context.ProcessComputeProgram();
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}
}
}