rj-action-library/Runtime/Shading/Shaders/Effects/TriPlanarOverlay/TriPlanarOverlayMaterial.cs

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2.6 KiB
C#
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using Godot;
namespace Rokojori
{
// Generated by ShaderClassGenerator
public class TriPlanarOverlayShader
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{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/TriPlanarOverlay/TriPlanarOverlay.gdshader"
);
public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
public static readonly FloatPropertyName uvBlendSharpness = FloatPropertyName.Create( "uv_blend_sharpness" );
public static readonly Vector3PropertyName uvScale = Vector3PropertyName.Create( "uv_scale" );
public static readonly Vector3PropertyName uvOffset = Vector3PropertyName.Create( "uv_offset" );
public static readonly Vector3PropertyName uvMovement = Vector3PropertyName.Create( "uvMovement" );
public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
}
[Tool]
[GlobalClass]
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public partial class TriPlanarOverlayMaterial:CustomMaterial
{
public static readonly CachedResource<TriPlanarOverlayMaterial> BlueShield = CustomMaterial.Cached<TriPlanarOverlayMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/TriPlanarOverlay/TriPlanarOverlay BlueShield.material"
);
public static readonly CachedResource<TriPlanarOverlayMaterial> WhiteShield = CustomMaterial.Cached<TriPlanarOverlayMaterial>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/TriPlanarOverlay/TriPlanarOverlay WhiteShield.material"
);
public readonly CustomMaterialProperty<Color> albedo;
public readonly CustomMaterialProperty<float> uvBlendSharpness;
public readonly CustomMaterialProperty<Vector3> uvScale;
public readonly CustomMaterialProperty<Vector3> uvOffset;
public readonly CustomMaterialProperty<Vector3> uvMovement;
public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
public TriPlanarOverlayMaterial()
{
Shader = TriPlanarOverlayShader.shader.Get();
albedo = new CustomMaterialProperty<Color>( this, TriPlanarOverlayShader.albedo );
uvBlendSharpness = new CustomMaterialProperty<float>( this, TriPlanarOverlayShader.uvBlendSharpness );
uvScale = new CustomMaterialProperty<Vector3>( this, TriPlanarOverlayShader.uvScale );
uvOffset = new CustomMaterialProperty<Vector3>( this, TriPlanarOverlayShader.uvOffset );
uvMovement = new CustomMaterialProperty<Vector3>( this, TriPlanarOverlayShader.uvMovement );
textureAlbedo = new CustomMaterialProperty<Texture2D>( this, TriPlanarOverlayShader.textureAlbedo );
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}
}
}