rj-action-library/Runtime/Sensors/SensorManager.cs

328 lines
7.1 KiB
C#
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using Godot;
using System.Collections.Generic;
using System;
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namespace Rokojori
{
[Tool]
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/SensorManager.svg")]
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public partial class SensorManager: Node
{
[Export]
public bool initializeOnReady = true;
[Export]
public Sensor[] sensors = new Sensor[ 0 ];
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[Export]
public SensorGroup[] sensorGroups = new SensorGroup[ 0 ];
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[Export]
public bool processSensors = false;
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[Export]
public Node[] autoScanForSensors = new Node[ 0 ];
[Export]
public bool separateMouseAndKeyboardTracking = false;
[Export]
public Action onActiveDeviceChange;
public readonly EventSlot<Null> _onActiveDeviceChange = new EventSlot<Null>();
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[ExportGroup("Read Only")]
[Export]
public SensorDevice[] deviceList = new SensorDevice[]{};
[Export]
public float[] deviceLastInputTimeStamp = new float[]{};
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[ExportGroup("Testing")]
[Export]
public SensorDevice testingLastActiveDevice;
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List<SensorRunner> runners = new List<SensorRunner>();
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List<iOnInputSensor> inputers = new List<iOnInputSensor>();
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Dictionary<Sensor,SensorRunner> sensorToRunner = new Dictionary<Sensor, SensorRunner>();
KeyboardDevice keyboardDevice = new KeyboardDevice();
MouseDevice mouseDevice = new MouseDevice();
GamePadDevice gamePadDevice = new GamePadDevice();
MultiSensorDevice mouseKeyboardDevice = new MultiSensorDevice();
DateTime _startTime;
public SensorDevice lastActiveDevice
{
get
{
if ( testingLastActiveDevice != null )
{
return testingLastActiveDevice;
}
var highest = Lists.IndexOfHighestValue( Lists.From( deviceLastInputTimeStamp ), t => t );
if ( highest == -1 )
{
return null;
}
return deviceList[ highest ];
}
}
void UpdateDevice( SensorDevice d )
{
var lastActive = lastActiveDevice;
var index = Arrays.IndexOf( deviceList, d );
if ( index == -1 )
{
deviceList = Arrays.Add( deviceList, d );
index = deviceList.Length - 1;
deviceLastInputTimeStamp = Arrays.Add( deviceLastInputTimeStamp, 0 );
}
deviceLastInputTimeStamp[ index ] = (float) ( DateTime.Now - _startTime ).TotalSeconds;
if ( lastActive == lastActiveDevice )
{
return;
}
Action.Trigger( onActiveDeviceChange );
_onActiveDeviceChange.DispatchEvent( null );
}
public void UpdateLastActiveDevice( Sensor sensor, int index )
{
if ( keyboardDevice.ContainsSensor( sensor ) )
{
UpdateDevice( separateMouseAndKeyboardTracking ? keyboardDevice : mouseKeyboardDevice );
return;
}
if ( mouseDevice.ContainsSensor( sensor ) )
{
UpdateDevice( separateMouseAndKeyboardTracking ? mouseDevice : mouseKeyboardDevice );
return;
}
if ( gamePadDevice.ContainsSensor( sensor ) )
{
var device = Arrays.Find( deviceList, d => d is GamePadDevice gpd && gpd.deviceIndex == index );
if ( device == null )
{
var gpd = new GamePadDevice();
gpd.deviceIndex = index;
gpd.deviceName = Input.GetJoyName( index );
device = gpd;
}
UpdateDevice( device );
}
}
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public override void _Ready()
{
_startTime = DateTime.Now;
mouseKeyboardDevice.devices = new SensorDevice[]{ mouseDevice, keyboardDevice };
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if ( ! initializeOnReady )
{
return;
}
CreateRunners();
}
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public override void _Input( InputEvent ev )
{
inputers.ForEach(
( inp )=>
{
inp._Input( ev );
}
);
}
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public override void _Process( double delta )
{
if ( Engine.IsEditorHint() || ! processSensors )
{
return;
}
runners.ForEach( r => r.Update( (float) delta ) );
}
public void Register( Sensor s, SensorInputHandler sih )
{
var sensorRunner = sensorToRunner[ s ];
if ( sensorRunner.listeners.Contains( sih ) )
{
return;
}
sensorRunner.listeners.Add( sih );
}
public void Unregister( Sensor s, SensorInputHandler sih )
{
var sensorRunner = sensorToRunner[ s ];
sensorRunner.listeners.Remove( sih );
}
public static void Register( SensorInputHandler handler, params Sensor[] sensors )
{
var sm = Unique<SensorManager>.Get();
foreach ( var s in sensors )
{
if ( s == null )
{
continue;
}
( handler as Node ).LogInfo( "Registrating", HierarchyName.Of( (Node)handler) );
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sm.Register( s, handler );
}
}
public static void Unregister( SensorInputHandler handler, params Sensor[] sensors )
{
var sm = Unique<SensorManager>.Get();
foreach ( var s in sensors )
{
if ( s == null )
{
continue;
}
( handler as Node ).LogInfo( "Unregistrating" );
sm.Unregister( s, handler );
}
}
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HashSet<Sensor> sensorsSet = new HashSet<Sensor>();
void AddSensor( Sensor s )
{
if ( s == null || sensorsSet.Contains( s ) )
{
// this.LogInfo( "Not including:", HierarchyName.Of( s ) );
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return;
}
this.LogInfo( "Including:", HierarchyName.Of( s ) );
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AddSensorsFrom( s );
sensorsSet.Add( s );
runners.Add( new SensorRunner( s ) );
}
HashSet<object> objects = new HashSet<object>();
void AddSensorsFrom( object obj )
{
if ( obj == null || objects.Contains( obj ) )
{
return;
}
objects.Add( obj );
var sensors = ReflectionHelper.GetDataMemberValues<Sensor>( obj );
sensors.ForEach(
s =>
{
AddSensor( s );
}
);
var sensorArrays = ReflectionHelper.GetDataMemberValues<Sensor[]>( obj );
sensorArrays.ForEach(
s =>
{
for ( int i = 0; i < s.Length; i++ )
{
AddSensor( s[ i ] );
}
}
);
var resources = ReflectionHelper.GetDataMemberValues<Resource>( obj );
resources.ForEach( r => AddSensorsFrom( r ) );
}
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void CreateRunners()
{
if ( sensors == null )
{
sensors = new Sensor[]{};
}
if ( sensorGroups == null )
{
sensorGroups = new SensorGroup[]{};
}
foreach ( var s in sensors )
{
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AddSensor( s );
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}
foreach ( var g in sensorGroups )
{
foreach ( var s in g.sensors )
{
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AddSensor( s );
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}
}
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foreach ( var n in autoScanForSensors )
{
Nodes.ForEach<Node>( n, cn=> AddSensorsFrom( cn ) );
}
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runners.ForEach(
r =>
{
sensorToRunner[ r.sensor ] = r;
if ( r.sensor is iOnInputSensor oi )
{
inputers.Add( oi );
}
}
);
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this.LogInfo( "Created runners:", runners.Count );
}
}
}