24 lines
547 B
Plaintext
24 lines
547 B
Plaintext
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shader_type spatial;
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render_mode blend_mix, cull_back, unshaded;
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uniform vec4 shadowTopColor : source_color;
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uniform vec4 shadowBottomColor: source_color;
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uniform float opacity: hint_range(0, 5) = 1;
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uniform float scaling: hint_range(0, 5) = 1;
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void vertex()
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{
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VERTEX += NORMAL * 0.001;
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}
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void fragment()
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{
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vec4 mixedColor = mix( shadowTopColor, shadowBottomColor, UV.y );
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ALBEDO = mixedColor.rgb;
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float d = scaling * length ( UV - vec2( 0.5, 0.5 ) ) / length( vec2( 0.5, 0.5 ));
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ALPHA *= min( 1.0, mixedColor.a * opacity * d );
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}
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