rj-action-library/Runtime/Procedural/Assets/Grass/GrassPatchLODLevel.cs

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using System.Collections;
using System.Collections.Generic;
using Godot;
using System;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class GrassPatchLODLevel:Resource
{
[Export]
public int bladeSegments = 3;
[Export]
public float bladeScaleMultiplier = 1;
[Export]
public float bladeWidthMultiplier = 1;
[Export( PropertyHint.Range, "0,1")]
public float filter = 1;
[Export]
public float turbulenceScale = 0f;
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[Export]
public Trillean allowTrianglesOnEnd;
[Export]
public float lodEdgeLengthScale = 1;
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}
}