rj-action-library/Runtime/Rendering/Compositor/CompositorEffects/Vignette/VignetteShader.glsl

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2025-07-22 14:08:22 +00:00
#[compute]
#version 450
layout( local_size_x = 16, local_size_y = 16, local_size_z = 1 ) in;
layout( rgba16f, set = 0, binding = 0)
uniform image2D color_image;
layout(push_constant, std430)
uniform Params
{
float amount;
float radius;
float power;
float offset;
vec2 raster_size;
} params;
void main()
{
ivec2 uv = ivec2( gl_GlobalInvocationID.xy );
ivec2 size = ivec2( params.raster_size );
if ( uv.x >= size.x || uv.y >= size.y )
{
return;
}
vec4 color = imageLoad( color_image, uv );
float d = length( uv - size/2 ) / length( size/2 * params.radius );
d = pow( d, params.power );
float amount = clamp( 1.0 - d + params.offset, 0.0, 1.0 );
color.rgb = mix( color.rgb, vec3( 0.01, 0.01, 0.02 ), ( 1.0 - amount ) * params.amount );
imageStore( color_image, uv, color );
}