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										 |  |  | // #include "res://addons/rokojori_action_library/Runtime/Shading/Library/Light.gdshaderinc" | 
					
						
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										 |  |  | float fresnel( vec3 normal, vec3 view, float amount ) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   return pow( ( 1.0 - clamp( dot( normalize( normal ), normalize( view ) ), 0.0, 1.0 ) ), amount ); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | float fresnelNormalized( vec3 normal, vec3 view, float amount ) | 
					
						
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										 |  |  | { | 
					
						
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										 |  |  |   return pow( ( 1.0 - clamp( dot( normal, view ), 0.0, 1.0 ) ), amount); | 
					
						
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										 |  |  | } | 
					
						
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