30 lines
485 B
C#
30 lines
485 B
C#
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class SerializeScene:Action
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{
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[Export]
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public Node root;
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[Export]
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public string outputPath;
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protected override void _OnTrigger( )
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{
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var serializedScene = new SerializedScene();
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serializedScene.Serialize( root, [ this ] );
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FilesSync.SaveJSON( outputPath, serializedScene );
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}
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}
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}
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