rj-action-library/Runtime/Shading/Shaders/Effects/FresnelOverlay/FresnelOverlayMaterial.cs

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2.1 KiB
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using Godot;
namespace Rokojori
{
// Generated by ShaderClassGenerator
public class FresnelOverlayShader
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{
public static readonly CachedResource<Shader> shader = new CachedResource<Shader>(
"res://addons/rokojori_action_library/Runtime/Shading/Shaders/Effects/FresnelOverlay/FresnelOverlay.gdshader"
);
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public static readonly ColorPropertyName albedo = ColorPropertyName.Create( "albedo" );
public static readonly FloatPropertyName grow = FloatPropertyName.Create( "grow" );
public static readonly FloatPropertyName fresnelSharpness = FloatPropertyName.Create( "fresnelSharpness" );
public static readonly FloatPropertyName fresnelMultiply = FloatPropertyName.Create( "fresnelMultiply" );
public static readonly FloatPropertyName fresnelOffset = FloatPropertyName.Create( "fresnelOffset" );
public static readonly Texture2DPropertyName textureAlbedo = Texture2DPropertyName.Create( "texture_albedo" );
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}
[Tool]
[GlobalClass]
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public partial class FresnelOverlayMaterial:CustomMaterial
{
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public readonly CustomMaterialProperty<Color> albedo;
public readonly CustomMaterialProperty<float> grow;
public readonly CustomMaterialProperty<float> fresnelSharpness;
public readonly CustomMaterialProperty<float> fresnelMultiply;
public readonly CustomMaterialProperty<float> fresnelOffset;
public readonly CustomMaterialProperty<Texture2D> textureAlbedo;
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public FresnelOverlayMaterial()
{
Shader = FresnelOverlayShader.shader.Get();
albedo = new CustomMaterialProperty<Color>( this, FresnelOverlayShader.albedo );
grow = new CustomMaterialProperty<float>( this, FresnelOverlayShader.grow );
fresnelSharpness = new CustomMaterialProperty<float>( this, FresnelOverlayShader.fresnelSharpness );
fresnelMultiply = new CustomMaterialProperty<float>( this, FresnelOverlayShader.fresnelMultiply );
fresnelOffset = new CustomMaterialProperty<float>( this, FresnelOverlayShader.fresnelOffset );
textureAlbedo = new CustomMaterialProperty<Texture2D>( this, FresnelOverlayShader.textureAlbedo );
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}
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}
}