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								using System.Diagnostics;
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								using System.Collections;
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								using System.Collections.Generic;
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								using System;
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								using Godot;
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								namespace Rokojori
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								{  
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								  public class TimeLineEvent
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								  {
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								    public int id;
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								    public bool persistent;
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								    public float position;
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								    public bool wasInside = false;
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								  }
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								}
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