rj-action-library/Runtime/Networking/NetworkBackend.cs

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C#
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2025-01-08 18:46:17 +00:00
using Godot;
using System.Collections.Generic;
namespace Rokojori
{
public partial class NetworkBackend:Node
{
protected NetworkSessionConnectionState _state;
protected string serverIP = "127.0.0.1";
protected int port = 1984;
protected int maxMembers = 32;
protected NetworkManager _manager;
protected ExtendedNetworkSessionManager _sessionManager;
protected ExtendedNetworkTransport _transport;
public void InitializeBackend(
NetworkManager manager,
ExtendedNetworkSessionManager sessionManager,
ExtendedNetworkTransport transport
)
{
_manager = manager;
_sessionManager = sessionManager;
_transport = transport;
}
protected void AssignSessionRequestVariables( NetworkSessionRequest request )
{
if ( request == null )
{
return;
}
if ( request.serverIP != null )
{
serverIP = request.serverIP;
}
if ( request.port > 0 )
{
port = request.port;
}
if ( request.maxMembers > 0 )
{
maxMembers = request.maxMembers;
}
}
public virtual void StartSession( NetworkSessionRequest sessionRequest )
{
}
public virtual void JoinSession( NetworkSessionRequest sessionRequest )
{
}
public virtual void LeaveSession()
{
}
public virtual void SendMessage( byte[] bytes, List<int> targetMembers, bool reliable = true )
{
}
}
}