rj-action-library/Runtime/Godot/Generated/Classes/RJAnimatableBody3D.cs

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using Godot;
namespace Rokojori
{
[GlobalClass]
public partial class RJAnimatableBody3D:AnimatableBody3D
{
[Export]
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public Action OnInputEvent;
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[Export]
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public Action OnMouseEntered;
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[Export]
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public Action OnMouseExited;
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[Export]
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public Action OnVisibilityChanged;
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public Action OnReady;
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[Export]
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public Action OnRenamed;
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[Export]
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public Action OnTreeEntered;
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[Export]
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public Action OnTreeExiting;
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[Export]
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public Action OnTreeExited;
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public Action OnChildEnteredTree;
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public Action OnChildExitingTree;
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[Export]
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public Action OnChildOrderChanged;
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public Action OnReplacingBy;
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[Export]
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public Action OnEditorDescriptionChanged;
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[Export]
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public Action OnScriptChanged;
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[Export]
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public Action OnPropertyListChanged;
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public override void _Ready()
{
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InputEvent += ( p0, p1, p2, p3, p4 ) => { Action.Trigger( OnInputEvent ); };
MouseEntered += ( ) => { Action.Trigger( OnMouseEntered ); };
MouseExited += ( ) => { Action.Trigger( OnMouseExited ); };
VisibilityChanged += ( ) => { Action.Trigger( OnVisibilityChanged ); };
Ready += ( ) => { Action.Trigger( OnReady ); };
Renamed += ( ) => { Action.Trigger( OnRenamed ); };
TreeEntered += ( ) => { Action.Trigger( OnTreeEntered ); };
TreeExiting += ( ) => { Action.Trigger( OnTreeExiting ); };
TreeExited += ( ) => { Action.Trigger( OnTreeExited ); };
ChildEnteredTree += ( p0 ) => { Action.Trigger( OnChildEnteredTree ); };
ChildExitingTree += ( p0 ) => { Action.Trigger( OnChildExitingTree ); };
ChildOrderChanged += ( ) => { Action.Trigger( OnChildOrderChanged ); };
ReplacingBy += ( p0 ) => { Action.Trigger( OnReplacingBy ); };
EditorDescriptionChanged += ( p0 ) => { Action.Trigger( OnEditorDescriptionChanged ); };
ScriptChanged += ( ) => { Action.Trigger( OnScriptChanged ); };
PropertyListChanged += ( ) => { Action.Trigger( OnPropertyListChanged ); };
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}
}
}