2025-01-03 12:09:23 +00:00
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using Godot;
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namespace Rokojori
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{
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[GlobalClass ]
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2025-01-08 18:46:17 +00:00
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public partial class IterateActions : Action
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2025-01-03 12:09:23 +00:00
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{
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[ExportGroup( "Read Only")]
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[Export]
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public int iterationIndex = 0;
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2025-01-08 18:46:17 +00:00
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protected override void _OnTrigger()
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2025-01-03 12:09:23 +00:00
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{
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2025-01-08 18:46:17 +00:00
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var num = this.NumDirectChildrenOf<Action>();
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2025-01-03 12:09:23 +00:00
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if ( num == 0 )
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{
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iterationIndex = 0;
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return;
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}
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iterationIndex = MathX.Repeat( iterationIndex, num );
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2025-01-08 18:46:17 +00:00
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Action.Trigger( this.GetNthDirectChild<Action>( iterationIndex ) );
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2025-01-03 12:09:23 +00:00
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iterationIndex++;
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}
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}
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}
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