rj-action-library/Runtime/Animation/Smoothing/FrameSmoothingTableGenerato...

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using System.Collections;
using System.Collections.Generic;
using Godot;
namespace Rokojori
{
[Tool]
[GlobalClass]
public partial class FrameSmoothingTableGenerator:Node
{
[Export]
public string path;
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[ExportToolButton( "Compute")]
public Callable ComputeButton => Callable.From( Compute );
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async void Compute()
{
await FrameSmoothingTable.ComputeAndSaveTable( this, path );
}
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}
}