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								using Godot;
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								namespace Rokojori
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								{  
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								  public class RDShader: RenderingObject
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								  {
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								    public RDShader( RDContext context, Rid rid ):base( context, rid )
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								    {}
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								    public static RDShader CreateFromSpirV( RDContext context, RDShaderSpirV rDShaderSpirV, string pathInfo = null )
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								    {
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								      var shaderID = context.renderingDevice.ShaderCreateFromSpirV( rDShaderSpirV );
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								      if ( ! shaderID.IsValid )
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								      {
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								        context.Error( "Couldn't create shader from spirV. PathInfo:", pathInfo );
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								        return null;
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								      }
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								      return new RDShader( context, shaderID );
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								    }
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								    public static RDShader FromPath( RDContext context, string path )
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								    {
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								      var glslFile = GD.Load<RDShaderFile>( path );
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								      if ( glslFile == null )
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								      {
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								        context.Error( "File not found:", path );
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								        return null;
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								      }
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								      var spirV = glslFile.GetSpirV();
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								      if ( spirV == null )
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								      {
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								        context.Error( "SpirV is null", path );
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								        return null;
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								      }
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								      return CreateFromSpirV( context, spirV, path );
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								    }
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								  }
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								}
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