2025-06-10 13:16:36 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using Godot;
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using System;
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namespace Rokojori
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{
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2025-09-28 08:42:28 +00:00
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public class OcTreeWalker<T,D>:TreeWalker<OcTreeNode<T,D>>
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2025-06-10 13:16:36 +00:00
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{
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2025-09-28 08:42:28 +00:00
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public override OcTreeNode<T,D> Parent( OcTreeNode<T,D> node )
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2025-06-10 13:16:36 +00:00
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{
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2025-09-28 08:42:28 +00:00
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if ( node is OcTree<T,D> )
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2025-06-10 13:16:36 +00:00
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{
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return null;
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}
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2025-09-28 08:42:28 +00:00
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var cell = node as OcTreeCell<T,D>;
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2025-06-10 13:16:36 +00:00
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return cell.isRoot ? cell.tree : cell.parent;
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}
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2025-09-28 08:42:28 +00:00
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public override int NumChildren( OcTreeNode<T,D> node )
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2025-06-10 13:16:36 +00:00
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{
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2025-09-28 08:42:28 +00:00
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if ( node is OcTree<T,D> tree )
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2025-06-10 13:16:36 +00:00
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{
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return tree.rootCells.Count;
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}
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2025-09-28 08:42:28 +00:00
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var cell = node as OcTreeCell<T,D>;
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2025-06-10 13:16:36 +00:00
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return cell.numCells;
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}
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2025-09-28 08:42:28 +00:00
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public override OcTreeNode<T,D> ChildAt( OcTreeNode<T,D> node, int index )
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2025-06-10 13:16:36 +00:00
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{
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if ( index < 0 || index >= NumChildren( node ) )
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{
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return null;
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}
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2025-09-28 08:42:28 +00:00
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if ( node is OcTree<T,D> tree )
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2025-06-10 13:16:36 +00:00
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{
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return tree.rootCells[ index ];
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}
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2025-09-28 08:42:28 +00:00
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var cell = node as OcTreeCell<T,D>;
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2025-06-10 13:16:36 +00:00
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return cell.cells[ index ];
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}
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}
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}
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