25 lines
535 B
C#
25 lines
535 B
C#
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using Godot;
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using System.Reflection;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class MaskReference:SpatialMask
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{
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[Export]
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public string maskReference;
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public override List<ShaderCode> GetMaskCode( ShaderGenerationContext context, string contextName, string maskName )
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{
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if ( context.isFragmentPhase )
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{
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var code = $"{maskName} = {maskReference};\n";
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return ToCode( code.Indent( " " ) );
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}
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return null;
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}
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}
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}
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