rj-action-library/Runtime/Math/Geometry/Curve3.cs

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2024-08-11 17:38:06 +00:00
using Godot;
using System.Collections;
using System.Collections.Generic;
namespace Rokojori
{
public abstract class Curve3
{
float _gradientSamplingRange = Mathf.Pow( 10f, -13f );
public abstract Vector3 SampleAt( float t );
public virtual void SampleMultiple( int numSamples, List<Vector3> output )
{
SampleMultiple( new Range( 0, 1 ), numSamples, output );
}
public virtual void SampleMultiple( Range range, int numSamples, List<Vector3> output )
{
var diff = range.length / ( numSamples - 1 ) ;
for ( var i = 0 ; i < numSamples; i++ )
{
var t = range.min + i * diff;
output.Add( SampleAt( t ) );
}
}
public virtual Vector3 GradientAt( float t )
{
return SampleAt( t + _gradientSamplingRange ) - SampleAt( t - _gradientSamplingRange );
}
public virtual float ComputeLength( int numSamples )
{
return ComputeSubLength( Range.Of_01 , numSamples );
}
public virtual float ComputeSubLength( Range range, int numSamples )
{
var diff = range.length / ( numSamples - 1 ) ;
var it = SampleAt( range.min );
var length = 0f;
for ( var i = 1 ; i < numSamples; i++ )
{
var t = range.min + i * diff;
var next = SampleAt( t );
length += ( next - it ).Length();
it = next;
}
return length;
}
public virtual int ComputeNumSamplesFor( Range range,
float minimumDistance, int minSamples = 2,
int numSamplesForLengthComputation = -1 )
{
if ( minSamples < 2 )
{ minSamples = 2; }
if ( numSamplesForLengthComputation <= 0 )
{ numSamplesForLengthComputation = minSamples * 4; }
float distance = ComputeSubLength( range, numSamplesForLengthComputation );
float numFloatingCuts = distance / minimumDistance;
int numSamples = Mathf.CeilToInt( numFloatingCuts );
return Mathf.Max( minSamples, numSamples );
}
}
}