2025-01-08 18:46:17 +00:00
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using System.Diagnostics;
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using System.Collections;
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using System.Collections.Generic;
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using System;
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using Godot;
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namespace Rokojori
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{
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[Tool]
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[GlobalClass]
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public partial class TimeLine:Resource
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{
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[Export]
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public bool isLooping = false;
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[Export]
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public float loopStart = 0;
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[Export]
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public float loopEnd = 100000;
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[Export]
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public float startSpeed = 1;
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[Export]
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public bool autoStart = true;
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2025-01-19 20:35:51 +00:00
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public TimeLineRunner runner
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2025-01-08 18:46:17 +00:00
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{
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get
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{
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2025-01-19 20:35:51 +00:00
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var tm = TimeLineManager.Get();
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if ( tm == null )
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{
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return null;
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}
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2025-01-21 20:58:56 +00:00
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2025-01-19 20:35:51 +00:00
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return tm.GetRunner( this );
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2025-01-08 18:46:17 +00:00
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}
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}
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2025-01-19 20:35:51 +00:00
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2025-01-21 20:58:56 +00:00
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public float delta => runner == null ? ( (float)( (SceneTree)Engine.GetMainLoop()).Root.GetProcessDeltaTime() ): runner.currentDelta;
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2025-01-08 18:46:17 +00:00
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2025-01-21 20:58:56 +00:00
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public float position => runner == null ? Time.GetTicksMsec() / 1000f : runner.position;
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2025-01-19 20:35:51 +00:00
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public float ComputePhase( float duration, float offset = 0 )
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2025-01-13 18:11:12 +00:00
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{
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2025-01-19 20:35:51 +00:00
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var time = position + offset;
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2025-01-13 18:11:12 +00:00
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2025-01-19 20:35:51 +00:00
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return ( time % duration ) / duration;
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2025-01-13 18:11:12 +00:00
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}
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2025-01-19 20:35:51 +00:00
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public float ComputeRange( float start, float end )
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2025-01-13 18:11:12 +00:00
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{
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2025-01-19 20:35:51 +00:00
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return MathX.Normalize( position, start, end );
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2025-01-13 18:11:12 +00:00
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}
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2025-01-19 20:35:51 +00:00
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2025-01-08 18:46:17 +00:00
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}
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}
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