2025-01-03 12:09:23 +00:00
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using Godot;
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using System.Collections.Generic;
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namespace Rokojori
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{
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[Tool]
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2025-01-21 20:58:56 +00:00
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[GlobalClass,Icon("res://addons/rokojori_action_library/Icons/Sensor.svg")]
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2025-01-03 12:09:23 +00:00
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public partial class InputActionSensor: Sensor
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{
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[Export]
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public string inputActionName = "";
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public enum PollMode
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{
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Button,
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Half_Axis,
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Release_Only_Button
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}
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[Export]
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public PollMode pollMode = PollMode.Button;
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protected override void UpdateValue()
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{
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if ( PollMode.Button == pollMode )
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{
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SetBoolValue( Input.IsActionPressed( inputActionName ) );
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}
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else if ( PollMode.Release_Only_Button == pollMode )
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{
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SetBoolValue( Input.IsActionJustReleased( inputActionName ) );
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}
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else if ( PollMode.Half_Axis == pollMode )
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{
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SetFloatValue( Input.GetActionRawStrength( inputActionName ) );
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}
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}
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}
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}
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